Cut the Rope is a very fun game that I recommend. You must feed Om Nom, the monster his lollies.
This is a brilliant cute game where you must 'cut the rope' so it can get to Om Nom. Sometimes, there could be obstacles along the way, likes spikes or Om Nom being too far away. You can also help the candy to reach the monster through air thingies and bubbles. You can also try and collect all 3 stars each level. I was so overwhelmed by the cuteness in the free version, I bought the full version! The gameplay is genius, the music is cute and the star of the game is so cute!!!! I can't stop playing this enjoyable game.
You can also get free updates, like the Valentines Day update I got a few years ago. You can also view your achievements on Crystal or Game Center.
To all iPod Touch/iPhone owners: Buy this game!
Overhyped, certainly, as it's performative puzzles get bogged down in inconsistency and technical difficulties.
10 Hours or Less
The Bottom Line:
"Don't believe the hype"
Next to Angry Birds, Cut The Rope is easily the second most-overhyped game for mobile devices. It's cheerful presentation and interesting puzzle mechanics make the early puzzles seem the perfect placeholder for when the world's parents step away from Farmville for a few moments. Casual? Yes certainly. Overhyped? Most definitely. Garbage? Not really, though it's by no means a great game. It is good for the most part, however, until the touch controls sink the later, tougher, levels.
After a box appears on your doorstep, housing a darling little frog-like creature, puzzles ensure in which you must feed the creature candy and collect the stars which are scattered about each brief level. The puzzle gameplay features simple physics-based gameplay, where swinging candy on ropes, floating it with bubbles, and eventually dodging grizzly spiders and spikes, are all par for the one-course meal. Or should we say 175 course meal - Cut the Rope currently features 175 puzzles, which is clearly a lot for your $1. The cute presentation is probably enough to keep your attention safely away from the game's problems at first, though they start to creep up as the puzzles increase in difficulty as new gameplay features are introduced.
First of all, the game generally lacks a sense of balance. The early puzzles tend to be far too easy, which makes them more of a pleasant distraction than interesting games. Later, the difficulty tends to land squarely on quick reflexes, as swinging ropes to cut them at the right angle to generate the right trajectory to hit your mark (etc.), focus more on performance than on thinking out the right solution - solutions tend to be simple through the whole game, it's the execution which becomes challenging as you play. The problem isn't performance, though - rather it's the finicky touch controls which tend to sink the later levels. There tends to be multiple touchable items on the screen, and the game doesn't always seem to be able to decipher a cutting motion from a touching motion, or a turning motion from touch, etc. Though levels can be skipped at any time (forsaking the stars therein), far too many of the legitimately quality levels are hampered by technical touch flaws. Nailing the execution can be challenging enough without the game itself getting in the way.
If you don't mind some mindless early puzzles and some technically challenging later levels, there is still some enjoyment to be had in the inbetweens. It's certainly great to see so much content for the price, and the increasingly complex puzzles are clearly the result of some quality craftsmanship. It's therefore unfortunate that the play just isn't as good as it ought to be.
An addictive down to earth game with a charm. Few frustrating hiccups but surely you can't stay angry at it?
10 to 20 Hours
The Bottom Line:
"Grows on you"
Just writing a quick review about an IP game before going to sleep, but there's not much to write about this game because Cut the Rope is just that simple.
Cut the rope is a puzzle game where you take the candy through the environment and become devoured by the cute lil green monster called Om Nom. As the story and gameplay goes that's it, but it's neither weak nor boring.. Just straight to the point!
This is one of my favorite games for my iPod touch as it is addictive and some levels do get me thinking. I do wish some levels could be more challenging however as it took me less than a day of gameplay to complete all the levels (including experiments and special occasion editions like Christmas and Valentines day). Despite that, it's a very rewarding game that keeps you entertained all the way.
Controls are sometimes unresponsive especially in some levels where you have to be quick.. This gets very frustrating... But the puppy glare from om nom always puts the fire out. Another thing about Cut the Rope I dislike is when I finish all levels with 3-stars and have no more levels to play!
So yeah, without any need to breakdown the review and clarify the good and bad points. It's just simple, charming, and addictive. This is a game that everyone should have on their iPhone. No excuses should be made either especially if it relates to money (It's as cheap as a bottle of water).
It may seem too easy for some, but when you get down to it, Cut the Rope offers quality level design that draws you in.
20 to 40 Hours
The Bottom Line:
"Grows on you"
Unlike other apps, Cut the Rope doesn't have you participating in the extreme or strategizing in combat. The goal is simple, deliver the candy to Om Nom, a friendly monster thing that chews on hard candy with ease.
Gameplay: If the game sounds simple and childish, that's because it is, and by an apps perspective, that's not a bad thing. It's not as easy as it sounds, however. Throughout the puzzles you will face spiders that steal your candy, electricity, and even trampolines, and if you want to get full credit in a level, you have to make the candy pick up the three stars in each level. Another plus to this game is the achievements, which at the start of the game are easy to obtain, but later become very tedious.
Control: The game controls mostly well, but on occasion glitches will pop up disrupting your game, but unlike Angry Birds, it is much easier to go back and correct your errors, so it's not that big of a deal.
Graphics: Cute graphics that really stick out. They have beautiful backgrounds and Om Nom is so adorable!
Sounds: Music can become a bit annoying in the middle of puzzles, but does add a nice background noise.
Unlockables: Perhaps the most disappointing part of the game. There are hidden pictures of Om Nom in the backgrounds of the levels, and in order to get them you need to simply tap them. Sounds easy? Well on occasion it doesn't even show the paper and you have to tap the screen all over to find it. It isn't fun and really doesn't feel worthwhile.
Replay: The problem with this is you'll bulldoze through all the levels rather fast, which means you won't be coming back to the game for a while unless you are aiming for 100%. But still, there are 9 boxes available and they release more every couple months.
Quick,Fun and addicting just three words which some up this game perfectly.
40 to 100 Hours
The Bottom Line:
I think this game is very worth while, it is a fun addictive game which gets you gripped from the moment you load it up. With your cute little character which you have to feed candy it is a real good play and having spent many hours playing this game I think it is a big player amongst angry birds and doodle jump. I hope to see a sequel for this and will be anxiously waiting to start playing through different levels, I also hope they put in a new difficulty system which should make the game more fun to play for all, as people with or without experience they can all enjoy the game. This has been a lot of fun for me to play and was a leisurely pass time when I couldn't sleep, it also is very user friendly and it is easy to navigate through the menus. The last thing to know about this game is that it is a good price and well worth the money, so don't sit back and wait go try it now!! :)