Judge the game on its merits and not the controversies.
40 to 100 Hours
The Bottom Line:
"Worth the wait"
Lets get this out of the way right now.. If you bought the original marvel vs. capcom 3 you have a right to be just a bit pissed off about the fact that this release comes up in the same year. Its ok. I was pissed to. But if your going to dwell on that you should know 2 things.
1. What has become a full fledged release that mocked the 60$ you through at its predecessor was once upon a time (at least allegedly) supposed to be several dlc and patches ruined by the tsunami in Japan, ( you could take this to mean they were planning to charge you for the 12 characters in umvc 3, but if you do, suddenly paying a straight 40 dollars instead of 12 installments of 14.99 looks pretty good)
2. Your blinding anger just might make you miss out on an excellent game, and if your a fighting game fan, this would be tragic.
I'm not saying we should blindly support a gaming company when they are taking us for a ride, or accept anything less than quality for the cash we provide, and yes, capcom has a shady past of re-release profit schemes. But the bottom line is, once again, they have provided a very quality product, and if you can look past the ridiculousness, you'll find this game is a steal at this price (especially for you lucky/smart fools who waited until now to get in on it).
For anyone who has bought the original game, your probably well aware of some of the advertised features this game has, like spectator mode, and of course, the 12 new guys, but by far the most important new feature is the re-balanced system. From the outside looking in, this could either read as some minor footnote or a horrible series of nerfing to your favorite character, but in reality, it is one of the best thing they could have done for the game. No more infinite combos. No more spam loops. Just a game of skill that is all about letting you create the combos you want but within reason (not to say you won't still see some ridiculously long combos, but they're subject to damage scaling). Not only that, but most of the characters are actually made better! For instance, Spider man can now web swing twice from the ground to air, his web glide is faster, and is all around better in technical areas. Other examples are Dr. Doom, who's altogether faster, and Ryu, who definitively gains something special. Of course there are a few guys who get nerfed, like Tron Bonne, but they usually gain something in return, like magneto gaining abilities allowing him to control space. Another aspect they really refined on is balancing the playstyles of every character. This means your no longer restricted to using a select few characters if you want to win because, as long as you invest the proper time learning them, all characters and playstyles are capable.
This is by far a much better game, and i love everyone of the new characters, but it seems like a couple are a little under-balanced. frank west has a pretty cool and unique concept for a play style, similar in ways to phoenix wright, in that you can power him up in the middle of battle to make him more damaging. but unlike phoenix, it takes you quite a lot longer to get frank powered up to a point where it makes a significant difference (though this seems to be offset by the fact that when fully powered up he's quite devastating!). There's also some minor gripes that may just be personal things,( I hate that Dormammus flame carpet disappears when hes hit, but in hindsight its fair) but all in all the choices were for the better. Also a major complaint is how bare-bones everything still is, which is fair criticism, but I only really care about the fighting, so its not a big thing for me.
All in all, this game is just so much a better fighting game than it already was. The work they put into balance and refinement is evident from the very beginning, and regardless of how you feel about the company behind it, you have to appreciate what they have brought to the table. If you are someone who missed the opportunity to kick a$$ in the original, this is a no brainer, but if you are one of the many scorned as i was, i hope that you could see to look past it, because you'll miss out on what is, at least in this point in time, the best, most balanced fighting game out there.
Basically, Ultimate Marvel is what the original should've been...but some things should've been left alone.
40 to 100 Hours
The Bottom Line:
Well, I had to admit: I was very reluctant to purchase this game because I just bought the original in special edition months ago. Capcom did its usual and threw out an upgrade to fix a half-made game, and disappointment was written all over my face. However, new characters and modes were added to compensate for the inconvenience...which is nice (but should've been...nevermind). Well, I gotta let go of the past and try the game anyway. It's a not a bad upgrade, but some stuff should've been left the same.
Well, gameplay is obvious the same for the most part. One of the main things that've changed is the strategy in the matches. Now, you have options to take away opponents' meters in air tags, activate X-factor in the air, and dashes are no longer followed up by blocks. Then, there's each character's buffs and nerfs. Some got new moves which are either useful or worthless. I don't mind the changes because it allows a bigger variety of tactics to choose from. And the new characters fit right in, though won't make the game completely balanced unfortunately. The newcomers are quite fun and unique to use. I also glad that many of them have humorous features. Phoenix Wright is my favorite since he is the most unique of them of all; He fights without really fighting at all.
The graphics pretty much look the same. A tiny bit better and flashy. There are new stages, though most are just the same with different backgrounds. The design of the HUD really bothered me. For one, the structure makes it harder to see your teammates' HP. Even it show which button is for each teammate, being used to the ones in the original can throw you off cause confusion. I kinda wished that they left the HUD alone almost completely.
The new features (or ones that should've been added a long time ago) are not bad. Finally, we get to watch online matches and see who are we up against rather than under or over-estimating opponents due to ranks while seeing license cards dancing during the entire match. I do like the fact that if connection is lost, you don't get kicked back all the way to the main menu. Though no Heroes and Heralds mode for now, I hope it'll add fun to the game for those who are new and those who just want to play around. Mission mode is back. And (most likely because knowing combos and stuff well) the missions are kinda easier, but definitely changed according to the buffs and nerfs.
I like the new characters' themes. Hawkeye's and Wright's are my favorites.
Ultimate Marvel is a good upgrade. Some things needed to be added or changed, but others should've stayed the same. I know that I am harsh on Capcom for pulling out another addition to the series, but I didn't want to waste more money on a game that could've been made months ago. It's still a great fighting game indeed. Just hope Capcom don't pull another stunt like this again...but they might.
This game has always been a classic for me. If you're into 2D fighters, you'll definitely want to check out UMVC3.
40 to 100 Hours
The Bottom Line:
- 12 new fighters join the roster
- Total of 48 Characters
- New Spectator mode
- Beautiful animations
- New Stages
- Some old characters get new attacks
- Not much variety among online matches
- No replay option for reference
- No tutorial for new players
- Mission mode still hard to understand if you're new to the game
- Some balancing and glitch issues persist
Not long has past since "Marvel vs Capcom 3: Fate of Two Worlds" was released, and now we get "Ultimate Marvel vs Capcom 3." Most casual players will be disappointed, due to the fact that it was released much too soon, while serious players will rejoice since this makes for a fresh update. UMvC3 brings 12 new characters to the roster, a new spectator mode, new stages, and balancing updates. Even so, no matter what, this game will remain a classic to the people whom grew up waking up every morning just to get some quarters to go play some 2D hardcore action at the arcades.
In offline mode, UMvC3 still lacks a good story to the game, but then again, fighters don't focus on that sort of thing. Training mode and Mission mode are excellent ways to polish your skills. In training mode you can test every character before you play, as well as making your own structured combos.While Mission mode teaches you available combos for each and every character ranging from easiest to hardest to pull off.
Furthermore, Online mode is where you're going to be spending most of your time in UMvC3. You can fight other players in either Ranked matches or Player matches. Ranked matches are usually for hardcore player who want to get in the top ranks and fight to stay. While Player matches is for casual players looking for some fun against others either in the same region or across the world.
In conclusion, MvC will remain a classic 2D fighter for ages to come. Although the game is very attractive and seductive, you'll find yourself pulling your hair constantly when you realize it's not so easy to pull off combos on smart players. Many casual players will be shut down by top tier players, but just like everything in life, take it one day at a time, and soon enough you'll be joining the ranks. It all depends on how much time and effort you put into it. But, don't forget always remember to have fun. Wouldn't be a game without it.
This MARVEL V.S. CAPCOM thing has gone ultimate
20 to 40 Hours
The Bottom Line:
"Almost, but not quite"
In Ultimate Marvel Vs. Capcom 3, fill the shoes of legendary characters from both the Marvel and Capcom Universes --including massively popular characters such as Ryu, Wolverine, Iron Man, and Morrigan, as well as fan favorites such as Trish from Devil May Cry and the wise-cracking Deadpool. They all come to you battle in a living comic book art style powered by Capcom's MT Framework.
Ultimate Marvel vs. Capcom 3 prepares to take the battle to all-new heights in a updated version of the original hit fighting game Marvel Vs. Capcom 3. With brand new iconic characters from the Marvel and Capcom universes -- now with 48 characters on the disc -- a refined fighting system and new modes, Ultimate Marvel vs. Capcom 3 continues the Capcom fighting game legacy.The characters that have been added are great choices in terms of mechanics, regardless of your preferences in their personalities. Hawkeye plays a mean game of keep-away with his brand of projectile madness, while Dr. Strange utilizes his own combo of magic powers. Rocket Raccoon's mobility and trap-based play-style are refreshing, while Frank West's 'Level Up' ability adds a twist for players who want to maximize his potential. And then there's the infamous Phoenix Wright, the defense attorney, whose mechanical departure is as close to Blazblue-esque as modern Capcom fighters have gotten. Of the new characters, no matter what your preferences are, you are bound to find someone new you can either incorporate into your own roster or someone you will want to learn how to use efficiently.
It's easy for gamers who aren't much into fighters to write off the significance that a new batch of playable characters can add to the depth and value of a fighting game, likely in the same way many write off what map packs can do for shooters. While it would've been nice to see this as a DLC add-on for those of us who purchased the original MvC3, the fact is that the entire game is literally altered, from its content to its mechanics to its interface, and such a "patch" would have been quite an oversized and complicated way to deliver it. If you have never picked up MvC3 or any MvC game, the price is more than worth the amount of content, depth, and attention to detail this package offers. That said, if you are new, you will probably want to do a bit of research on how to play the game first, as it expects you to have your "bread and butter" down pat out of the gate.
I Wanna Take You For a (Broken, Cheap, Spam
20 to 40 Hours
The Bottom Line:
Where can I start with this horrid game?
Well, I was very excited about the original MvC3 and the many characters it had. I had one in mind who I really wanted (who shall not be named), but he was never included. I had a lot of fun with that game, well, as much fun as I could get.
Then Ultimate was announced, I was pretty excited. More characters were being added, and I once again had hope for my wanted character. To make a long story short, he was not included. However, eventually, I bought the game anyway.
It had other characters that I did want to use. Such as: Hawkeye, Dr Strange, Iron Fist, Nova, Vergil, and definitely Ghost Rider.
I tried out all of these characters and loved them. Although, Vergil was WAY too easy to use, so I dropped him. Call me weird, but I prefer not to use characters that everyone and their cousins, uncles, and grandparents will use. I even tried out Galactus, which was kind of fun at first, but quickly got old. It was not nearly as fun as using Onslaught from the first MvC.
So, in general, my experience with the game was pretty good. Until I went online. Now, on the original game, I fought people of many different skill levels. It was always so neat to go into a match not knowing what to expect.
This game, however, was not at all like that. It seemed that everyone I ran into tried their hardest to win, at any cost. They would try to use the cheapest tactics to win. Whether that be spamming in the corner with projectiles and their assists, or bombarding me with combo after combo until I died.
Why, you may as well start the match, leave, and make a sandwich, get something to drink or something. Because it is inevitable. I, personally, have not fought anyone that played differently. I practiced for hours with Nova, Iron Fist, Ghost Rider, and I was already really good with Spencer. But it didn't matter.
Capcom said they nerfed X-Factor from what it was in the previous game, but I didn't notice a difference. The only thing different was that you can now X-Factor IN THE AIR! YAY! That's something WE ALL asked for, RIGHT!?
Most people HATE X-Factor! It didn't need to be in the original game, it doesn't need to be in this one. Why would you want to play a fighting game where your opponent can turn on some stupid Level 3 X-Factor and decimate your whole team? Why would you make someone stronger as they are losing? What kind of logic is that?
Many people remember the broken characters: Wolverine, Sentinel, Taskmaster, and above all, Phoenix.
Most of these have been nerfed. Sentinel was nerfed during the original game, and the others during Ultimate. Except, Taskmaster doesn't seem any different. He can still use his same old combos. On top of that, Dr Doom is extremely broken, and he isn't fixed yet. I dont think he will be.
Wesker is broken as all hell, so is Vergil. As I said, Vergil is WAY too easy to use and he can teleport very easily as well. Capcom, why the hell would you bother nerfing the past characters, only to buff the other characters to such an extent, that i'd rather fight Phoenix again? Or an unnerfed Sentinel?
What is the damn point?
And WHY did they nerf characters that didn't NEED to be nerfed? Tron Bonne by any chance?
This game requires NO skill whatsoever to be good. None. If you're looking for a challenging fighting game, get Mortal Kombat, or Soul Calibur. I would never get those myself, but it's money better spent, i'll tell you that.
I got rid of my copy of Ultimate Marvel Vs Capcom 3, and even if my most wanted character (Mega Man X) were to make it by some miracle, I dont think even THAT could convince me to further support this atrocity. What is the point in playing this game if you really stand no chance but with a handful of characters?
This game is utterly terrible because it is unplayable unless you pick certain characters and use the same tactics everyone else uses. This is such a useless game made by a company that just doesn't give a damn anymore. They'll be damn lucky if I buy another game from them again with their terrible decision making. Capcom, if you're not going to improve, just go under.