Overwiew: GTA Vice City expanded on what was good in GTA 3 and this resulted in a better game all around. You play as Tommy Vercitti, a man who is just released from jail and wanting to rejoin the mob. To not attract attention from the police, his mob boss Sonny Forelli sends him down to Vice City so the family can begin participating in the popular drug trade. Upon arriving, Tommy is almost killed when a group of unknown people attack him while he is buying the drugs. Tommy loses the money and the drugs in the middle of the attack and he now has to find the items before Sonny Forelli comes down to Vice City.
Gameplay: The game played in a third person perspective. Vice City is a completely open city for you to explore except for mainland which become open after a hurricane passes. You can steal cars, shoot people, get into huge gun battles with the police, and drive boats and helicopters. This game adds motorcycles and a sea plane to the normally selection of GTA vehicles and adds more boats, cars, and helicopters. There are main missions as well. Normally you will have an option of around two or three missions that you can partake in. However, only one of these missions will progress the story forward and the game doesn't tell you which one is which. This forces you to play all the missions. There also bonus missions like taxi driving and being a vigilante. Once the mainland is open, you can even being to buy property. You will first buy the property, then complete some missions related to the property, and then the property will start to make you money. In one sentence, there is a lot to do in GTA Vice City.
Presentation: GTA Vice City looks better than GTA 3 and is appealing to the eye. However the audio steals the show. The game has a lot of great licensed 80s music and has hilarious radio stations that make me laugh every time I hear them. The game has a stellar line up of celebrity voice actors like Ray Liotta, Burt Renyolds, Gary Busey, and Dennis Hopper. Everbody should play this game. In a side note, the game is very violent and racy so kids ask your mom before you play this one or just torrent it. I don't condone torrenting.
Savetehhaloz reviews GTA Vice City, a game that allows players to relive the 80s in its glam rock, cocaine filled glory.
40 to 100 Hours
The Bottom Line:
Although the first 3D Grand Theft Auto game, GTA 3, was revolutionary and had many fans and societal moralists on edge, it still had its flaws. GTA Vice City, improves the formula by adding what was missing - a great soundtrack, great voice acting, more weapons and more vehicles.
STORY: The game focuses around Tommy Vercetti, sent out to make the most out of Vice City in order to get back the money stolen during a drug deal gone wrong. The story progresses through missions and jobs that Tommy does for various groups and characters throughout the city.
GRAPHICS: The graphics in GTA Vice City are much different from its predecessor GTA 3. Instead of dark, drab shades of blue, Vice City is coated in light, contrasting neon colors - giving it a cartoonish look. This doesnt detract from the experience however. The character models and textures aren't the best, but considering the game's age and the vast size of the open world environment, its easy to forgive. There are a few glitches here and there, such as missions failing to progress due to a NPC dying. Having played this game before on a Windows XP machine - there are little to no issues. However, many issues can occur on newer, more powerful systems. For example, if the frame rate limiter is unchecked in the graphical options and the frame rate exceeds a certain number, the player is unable to reverse in a vehicle. I also encountered many visual glitches running under Windows Vista and it got to a point where the game was unplayable. Problems vary from system to system and many issues are solvable. We can't blame Rockstar Games for this, considering the game was released way back in 2003.
GAMEPLAY: The gameplay follows the formula use in all previous GTA games; free roaming and spontaneous. Although the player must progress through story missions to unlock various parts of the island, there is much to do that isn't story line related. Players can engage in finding and completing stunts and participating in police, ambulance and pizza delivery missions for cash. The weapons are a step up from GTA 3 and are more varied - besides the standard pistol, smg, rifles and shotgun, the chainsaw is the most notable addition. More vehicles have been added - a variety of helicopters, the addition of motorcycles and airplanes. A new addition to GTA is the ability to purchase property such as safehouses and businesses that generate profit. Small details such as the abiity to change suits is added.
SOUND: Vice City's soundtrack remains to this day, one of the best in the GTA series. Chock full of 80s pop hits, electronic, glam rock, heavy metal and R&B; the radio is amazing. The voice acting in Vice City is a step up from GTA 3 and is much better as its filled with witty dialogue, great voice actors and comical cut scenes. The famed Ray Liotta voices the protagonist Vercetti.
CONCLUSION: GTA Vice City is a must have for anyone's collection (Xbox, PS2, PC). It is in one word, a masterpiece. Vice City copies are hard to come by, but can be found at game trade ins and in the game sections in stores for under $10.
Bad – poor graphic, some painful bugs<br />
Good – interesting storyline
10 to 20 Hours
The Bottom Line:
"Almost, but not quite"
Bad – poor graphic (maybe good for 2002 but not for nowadays), some painful bugs (e.x. a transparent bar stand in pizzerias), Tony just dies when he drops into the water (why?), no free hero rotation or car rotation, bad orientation on the map (your location is indicated by a big arrow and there is no way to get where you are), a lot of characters including Tony move weirdly, no funny radio stations, no mini-games or memorable jokes as in GTA SA, very fair driving control, the general outlines of Miami City are represented quite inaccurately, in comparison with GTA III there isn't so much something new, sometimes it becomes boring.
Good – interesting storyline, lots of famous songs and bands on all radio stations such as Limp Bizkit, Eminem etc., all good things we know about GTA series.
If you still haven't played this game then you should start cursing yourself.
40 to 100 Hours
The Bottom Line:
GTA : Vice City is one of the greatest games in my many years of gaming that I have played. It's simply superb.
Kudos to Rockstar for making such a wonderful game that left it's predecessor behind many a mile.
Added feature here is that you get to play so many vehicles like Bikes, Boats, Helicopters [including that of the military], etc. which were not available in the previous versions. Though this game is individual in it's own right & not a sequel to any.
There are awful lots of missions to complete which includes Hidden Packages, Unique Jumps, Import/Export Cars, etc. which will keep your interest in this game for hours.
Apart from all this another major & great part of this game is it's storyline which is quite solid & for which GTA is well known.
The twist in the game in the form of betrayal was expected but nevertheless good.
Nice graphics giving a feel of the 80's.
Voices of characters is also well portrayed & sounds of bikes, boats, choppers, etc. are very realistic.
So should I go for this game?
Ofcourse. What are you waiting for. It's a complete package.
The Good : Great Storyline. Low system requirements. Robust gameplay.
The Bad : Saving the game at certain locations has a bug which will corrupt your entire save file. So make more than one save files.
Final Verdict : A must have game. Highly Recommended.
Astounded... that's the correct word for the game.This game is regarded as a serious action plus shooter game.
40 to 100 Hours
The Bottom Line:
Vice City remains one of the year's essential games if only because its developer has listened to the feedback offered by many of the million or so buyers of the previous game, and in doing so has added much to the GTA experience.
Most importantly, perhaps, you're no longer a nobody. Where GTAIII's lead was two dimensional, your character this time around sweats charisma. Not only because he speaks (Ray Liotta is mostly perfect as a worldly wise scuzzrag) but because he has a real place in this world: whereas previously you were a relatively inconsequential thug-for-hire, now you carry gravitas, and those around you react to that. In addition, the acquisition of properties, which can generate revenue and also act as save points, proves a tangible measure of progress and serves to cement your position in the gameworld.
The raft of new weapons that comes into play has already enjoyed unprecedented attention, but in reality the most unorthodox among them, including the screwdriver and chainsaw, are largely novelty items, rendering their inclusion quite forgettable once you've put in a few hours' play. More important in offensive terms is a tweaked targeting system for ranged weapons. There's still no option to automatically move to a new target once an enemy has been downed, but the issue has at least been addressed.
On the tarmac of Vice City's streets you'll be immediately drawn to two-wheeled propulsion, and motorcycle manoeuvres prove as gratifying as you might imagine. The range of cars on offer, meanwhile, ensures that you're rarely at a loss for something grunty: muscle can be found cruising around most corners, each example ripe for jacking.
Of course, you'll play around with the gameworld and its many components like a child with a new Lego play set before embarking on the missions themselves, which is where Vice City really kicks into gear, offering up a diverse selection of concepts within just a short space of time. An RC 'copter level later gives way to more complex, drawn-out affairs where, for example, you're charged with using a camera rather than a weapon in order to secure progress. Moreover, negotiating a passage across the city's rooftops via motorcycle, dropping leaflets from a plane, and travelling via waterways present their own set of unique and rewarding challenges.
However, in putting together all of this, Rockstar North has left visible a number of cracks, rendering the environment of Vice City somewhat broken. Apart from crash bugs, NPCs walk through each other during cut-scenes, buddy AI can be execrable, early chases give you radar guidance while a later one does not – and so on. In fact, in terms of fallibility, consider the following situation: you've become aware of a fracas taking place on the pavement – a group of ten or so NPCs have taken it upon themselves to shoot each other. You watch to see how the situation will be resolved. A police car turns up. Yes, you think, the police have arrived in order to dish out the kind of justice you routinely find yourself on the end of having gunned down Vice City citizens. And then, suddenly, the police car simply moves away and out of the scene. It's then that you realise that it had merely stopped at a red light; it was no more aware of the incident going on at the side of the road than the street upon which blood was being spattered.
Of course, in these respects Vice City is a victim of its own ambition, and while pioneers such as Rockstar North continue to push boundaries it feels churlish to criticise failings whose idiosyncrasies can be surmounted simply by playing and learning. (The process will be accompanied by much gnashing of teeth, but the genuinely thrilling soundtrack serves to temper such moments.)
If this game was a car it wouldn't be an entirely new model, but last year's with an ostentatious spoiler on the back and a clutch of other bells and whistles that would no doubt impress passers by. Like a TVR, mechanical faults are evident, but it remains a formidable experience