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See... "best so far" just does not cut it for me...

6.5

Fair
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Almost, but not quite"

Summary

I know most do not agree and with a pretty valid viewpoint. But let me just throw a thought here. It's funny really,with every new game you get bigger,better worlds,you get *MORE* but is that truly the case? While Skyrim IS vastly superior to Oblivion it just does not cut it for me. I realize making a large game such as this is hard work,but let me just ask this. Why is it that whatever Bethesda does is inferior to what the fans mod in half the time? Why can't it,despite the fact it is new and better,just deliver in the manner Morrowind did? Why in the WORLD must i sacrifice the satisfaction of decorating my home for better physics,and most importantly why play the game at all? It presents the illusion of depth and choice that affects nothing,It is fun for the first 25 hours until you have seen and heard everything. Where is the soul of the game? So,next time bethesda makes a video game I hope they just give the materials for creating the game for free so modders can send content and get paid for it. When ideas triumph over technology. Maybe that could make me care.




Want a game worth the money you spent on it?

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Masterpiece"

Summary

Well go no further!!

I'm an avid gamer, most games I can finish in a couple of hours and I feel "cheated" out of the money I spent on it. With Skyrim though, wow, just wow, not only is the game itself VAST but you can literally go anywhere and do anything you want.

I'm hooked on this game and feel after playing from launch that I've hardly scratched the surface. Games should be built to a world standard in terms on longevity and quality. Skyrim has both in an absolute abundance and any RPGer will love it instantly.

Yes it has bugs but such is the vastness of this game it was bound to have a few.

Great graphics, great sound and voice overs, great gameplay and storylines and it's completely linear in the way you play it.

Only slight downside is you're going to be playing it that much eventually it will become too repetative.




Hard to explain humm... It sticks you but still something missing...

8.5

Superb
Difficulty:
Just Right
Time Spent:
100 or More Hours
The Bottom Line:
"Almost, but not quite"

Summary

As a RPG fan I can easily say "You have to play this game". But seems something missing. Wide, open world, decent graphics, a lot of places to discover, nice stuffs, balanced game play and levelling...means a lot of hours to spend. When I compare it with DAO or The Witcher I see some unsatisfactory sides. (Btw i played spell based, not close fight.)

1.A lot of stuff, especially potions. (I thought they should be useful and stored them. Now I see total 1000+ at my chest.) And other drops, ingredients,...

2.Weird and unnecessary skill system. Mainly you use 3-4 branches of the skill tree. I think they added a lot to force you to train them. Because you think if you train them you are going to be so much powerful or you will get something special.

3.Story. Who can tell Skyrim has a real story. Till now I followed side quests and almost I explored %70-80 of the map.

4.Combat system. One of the worse thing is combat system. Actually there is not a combat system (hit block if possible, based). You cannot lock your character to the enemy. There are no tactics. Just hit and if got hit drink potions as you have a lot of them. Sometimes you are dead by one hit by a boss but also you can kill that boss with a few fireball hits.

5.No keyboard assigment change. I wish I can assign something else for the Z key.

5.There are no short cuts to use any items or spells. Add them to Favorites and pause game by pressing ESC to select any of them.

6.Graphics not that much impressive, a lot of bugs glitches, Weird AI, weird movement anims.

7.Team mate helps at fights enough but its AI is also weird. Sometimes he/she disappears. He/she stucks in the middle of the map (as you jump somewhere sometimes he/she cannot), he/she blocks your way many times and this is really annoying.

8.Dragon fights are almost same. They are easier than a normal boss. They drop nothing special. Just collect bones and scales and store them in your cheast because they are f.kin heavy to carry. I collect a lot of them but till now I didnt used any. I am trying to improve my smithing skill and hoping to improve it enough before game ends so I can use some dragon sh.t.

Anyways I spent over 60 hours till now. The game gives you a hope that soon you are going to find something surprising or keep training skills soon you will be rewarded. Just ask yourself "Are you going to play Skyrim again?" "Me, No!" While I played DAO, Witcher II more than once.




Just as overrated as Oblivion, albeit slightly better.

7.0

Great
Difficulty:
Easy
Time Spent:
40 to 100 Hours
The Bottom Line:
"Overrated"

Summary

Solid game by all standards, but after few hours of game-play the novelty starts to wear off quickly. And it's not like the beginning is that awesome.
The writing, pacing and story elements are poorly implemented. You start the game as a prisoner on his/hers way to the executioner and in those first few minutes you are being bombarded with lore information, deities, character names, locations etc. in an attempt to introduce you to a rich and vibrant world of Skyrim. Unfortunately it all sounds like a bunch of gibberish and blah, blah, blah...
You are then released into the huge, sandbox world to go on your adventures as you see fit. The biggest selling point of the game seems to be it's biggest downfall as well. You lose focus of the main story easily, as you aimlessly wonder from town to town, performing mmorpg style fetch quests and guild quests. It's easy to feel disconnected from this world. There isn't almost a single memorable NPC, and your followers are even worse. Obvious plot holes are everywhere. One example: a quest-giver tells you to deliver a quest item to some deity, while claiming that she can't face the god herself, and that you have to do the errand. 5 minutes later you stand before that god and poof...the quest giver, the one that couldn't stand to face the god is right there as well...and many, many more. Skill system is similar to Oblivion's. Use bows and get better at using bows, wear heavy armor and your respective skill goes up. You don't get exp for kills or completing quests directly. At first glance this looks cool but makes doing radiant quests (or any other quests for that matter) even more dumber and obsolete, once you reach a certain lvl. Around character lvl 50 or even earlier (lvl cap seems to be 81) you'll probably reach maximum for you main fighting and armor skills. Now, if you are missing some perk points that you get on a lvl up, you'll need to grind some skills you normally wouldn't use since it's the only way to advance your level. Of course some skills will just go up whether you like it or not, thus limiting role playing elements of the game and re-playability. For example, whenever you sell stuff to merchants your speech skill will grow on its own. Same goes for sneaking, lock-picking, pick-pocketing, and other non fighting skills... So whatever role you chose to play, you'll probably advance all those skills significantly. If you choose blacksmith skill tree and do some enchanting (like I did) you will also become a god-like, death proof creature of folklore, cause you'll be wearing the best gear before exploring 50-60% of the game content, thus making questing even more ridiculous. Meaning balance and difficulty is all over the place.
The game-play is clunky at best. Melee, close combat is nauseating and epilepsy inducing from first person view so I made a bow char. AI is as dumb as it gets. Especially your followers. They would often just stand and not defend themselves while being clubbed to death, block your path in narrow corridors and doorways, get stuck inexplicably and fall behind, constantly rushing between you and the enemy, blocking the field of view and often receiving and arrow in the ass from the player, some of them don't even equip better gear that you provide, but instead stick to their **** default hunting bows. There is no way of controlling their behavior. UI is a nightmare ported straight from the consoles for your masochistic pleasure. Bunch of long, one column lists in alphabetical order. Luckily there are mods out there to save the day (skyUI is your friend). Of course with huge, open world game like this you can expert a lot of bugs, broken quests and what not.
This game is diamond in the rough. So, if you don't mind digging through a pile of horse manure (which is interface, AI, bugs, writing)to get to it, then role your sleeves and get to work. If you do, then go play Fallout:NV (or FO3) if you haven't yet. It's the same thing, only better (and cheaper now)




Perfect in everyway well worth buying

10

Editors' Choice
Difficulty:
Just Right
Time Spent:
40 to 100 Hours
The Bottom Line:
"Masterpiece"

Summary

When i first saw the trailer to SKYRIM i was like i must buy this game. So i got it for for Christmas and started playing and once i was playing a couldn't stop talking about and playing it. About the game:

The storyline is awesome, fun and very long. The graphics are so realistic.
The game play is awesome i like doing what i want when i want.
The quests kept coming and coming.
The AI is not dumn.

Skyrim is PERFECT in everyway. I have stopped doing the main storyline for a while and started doing quests for the groups that you can join in the game and they are really fun. The Dark Brothehoods quests are the best out of all the groups. There are some glitches that people have mentioned but i haven't had or seen these glitches since i have started playing. This games is worth buying and playing.
7.5

Great
8.1
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