A great style of gameplay, the "Super Soldier" makes more sense in this game.
10 to 20 Hours
The Bottom Line:
After playing the demo more than 10 times, it was clear that this games Co-op feature would be more than enough to sell me on this game, and thus it was pre-ordered soon after.
Tasting the single player was pretty great, especially with the chip mode to slow down time and highlight the enemies. Also features some tough boss battles...
Now for the multiplayer, a pretty addicting part of this game But you will need to have a party of 4 to even out the difficulty. This is where the fun lies. Coordinating with your team on how to do objectives and keeping your team alive is just one of those things that feels great and makes you want to continue playing this game. Then there is the upgrades; an important part to completing these missions. You can upgrade yourself, your abilities, and your guns in a unique way.
All in all I recommend that you get a group of friends and play through the Co-op, as it will be hours upon hours of entertainment.
Shameful use of a successful franchise name to market a game which has nothing to do with it.
10 Hours or Less
The Bottom Line:
I played the original Syndicate a lot back in the day. And those were the days, when with each new game release you expected not another clone of something the market is already over-saturated with, but instead something new and smart and cool.
Syndicate was new, smart and cool - its then unique blend of strategy and action made it a game to withstand time in the all-time best lists of a lot of people.
When its sequel Syndicate Wars was released a few years after the original, I was unsure what to expect. But I didn't expect a watered down mass-media and mainstream-catering action schlock sequel, because back in the nineties and as far as the computer game market is concerned, they hadn't become a fashion yet. I wasn't disappointed with it - it was slightly worse and slightly better than the original in varying aspects, but overall was another tremendously enjoyable game.
Then the years passed, and the mediocrity installed itself progressively in the computer game industry as more and more talented developers either retired or took off to pursue different lives, or were acquired by bigger and bigger companies who started to impose more and more of their own rules, taking away the liberty and creativity from the game development process.
By the time I've heard about this 2012 remake, I've taken the news with a pinch of salt, because by this time I had already been disappointed far too many times by known game franchise names being ruined by petty corporate executives and their exclusively money-based world.
Even that, however, couldn't prepare me to behold what they've done with this game. It's no longer a strategy game, be it an action strategy game or otherwise, and it's no longer anything much to do with the previous Syndicate games, aside from the title. And it's not even a good game, regardless of if you tie it with the (dead and buried) franchise or not.
I pity the original Syndicate. I pity Peter Molyneux. But above all, I pity any fan of the original who got conned into buying this because of the title, just as I pity any enthusiast of new, smart and cool games, because there isn't none here. Move along, move along.