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Really?? Come on now..-_-

2.0

Terrible
Difficulty:
Very Easy
Time Spent:
10 Hours or Less
The Bottom Line:
"Waste of time"

Summary

90% of the gameplay is quick time events....thats like trying to watch a movie and then it automatically pauses to flash the play button on the screen to continue it lol...gets old fast.
Nobody wants to watch a video game..we want to play one.
We want control of our characters , not this bull.
Only thing decent about this game is the story which is generic and makes you think "Hey..wait a minute, this happened in that one game".
Sound is great and the art is amazing as well.
That brings it up to a score of...2. for me. If this scoring had a negative option..this would be a -10

Terrible game, could have been better.
Thats about all I have to say about this game, I dont know why I bought this-_-..I dont know why anyone else is going to want to buy this.
Save your money. This is as low as it gets for a game, what are the companys thinking o_O.





Nice game and suck you in

8.5

Superb
Difficulty:
Just Right
Time Spent:
10 Hours or Less
The Bottom Line:
"Surprisingly good"

Summary

The game really nice and i just keep on playing to know what next, some of the good things that moves are nice many monsters and bosses in there, the story it self nice but wish if its all animated .... the game like a movie and you play in and unleash anger inside the character but you find that this character become you !!!! bad things i experiance the 1st episode its boring but guys don't get the book from its title just wait and see how worm turn into butterfly, also the camera not 2 helping, thats all but the rest is totally insane and nicely done and worth every $ you spend. I reached episode 6 and took me 2 hours but feel like its 10min. Yes it really suck you in.
Some of you can agree that this game can be better if they spend little more time doing animation of the story and make it just move on instead wallpapers and you have to press X just to make it move. beside it can be perfect if they fix the camera coz you have to do many things in the same time in that particular moment add to it the damn camera... but in the end you can manage it .... they give you the freedom to move and no limitation for your movement but i think this is a weakness in here.... in the end this game is really good




Use your wrath Asura.

9.5

Editors' Choice
Difficulty:
Easy
Time Spent:
10 to 20 Hours
The Bottom Line:
"Masterpiece"

Summary

Asura's Wrath is not like any game you will ever have played before. This is, self-evidently, an excellent thing and a rare one, if you've been playing games for a long time. It is an attempt at a new kind of interactive entertainment, one much closer to living, breathing anime than traditional action game. It delivers a story that's up there with the best gaming has to offer in terms of visual spectacle, but in doing so, it stays very close to the conventions of film, and rather shies away from actually being a game.

The game's story spans 12,000 years and follows the story of Asura a demi-god betrayed by his fellow gods and thrown out of heaven. He loses his wife and daughter to a power-plot dreamed up by the other deities, and finds himself resurrected centuries later through the sheer force of his anger. As he comes back to life and sees what a mess of the world his former comrades have made, his rage gets stronger and stronger, leading to some incredible scenes of over-the-top, fantastical violence. You'll see some astonishing things: the Earth exploding into a gigantic laser-shooting maw, a sword so long it can cleave the Moon in two, and Asura regularly punching people so hard that they literally go into orbit. It is best described as an interactive anime box-set. The game is split into 18 episodes (with a secret unlockable one at the end) of about 20 minutes each, each one book-ended by gorgeously illustrated bumpers and adorned with credits just like a real television show. There's even a narrated preview before each one that hints at what's about to happen. Each of these episodes features completely different gameplay, dependent on the scenario.

So in one episode, you might be headbutting a giant turtle to death, where in the next you're shooting giant squid in space in an on-rails shooter scenario. Next, you may be engaged in an epic Dragonball Z-style one-on-one confrontation on the moon. In one episode, the objective is to stop Asura from staring for too long at the generous assets of a hot-springs attendant. I'm not making that up, that really is a level. Asura's Wrath's presentation is faultless. The style, which is a synthesis of bizarre science-fiction and Japanese mythological imagery viewed through a pen-and-ink, comic-book filter, is unique and striking. It's beautifully directed; the animation is often up there with the best in Japanese film. It's awesome scene after awesome scene: a fleet of spaceships exploding in the sky, a space weapon shaped like a giant Buddha made of light, a face-off between six-armed Asura and stylish, mask-wearing rival Yasha in a smoking crater.

The static illustrations that feature between episodes are gorgeously detailed too as you might expect from a studio (CyberConnect 2) whose staff are suffused with passion for manga and anime. Asura's Wrath is, in my opinion, one of the greatest achievements in Japanese animation in a very long time. Its story bonkers and entirely nonsensical as it is, towards the end is what keeps you playing; you always want to know what's going to happen next. But and this is a very big reservation it often forgets to be interactive. About 70% of the time in Asura's Wrath, you're watching rather than playing. You're lucky if any given episode features more than three or four minutes of actual gameplay.

There's no getting away from the fact that Asura's Wrath is mostly cutscene. Even when you're nominally involved in the action through QTEs, failing them often makes no difference to what actually happens in the scene; all it does is lower your overall performance rating at the end of the episode. It's not boring, for the same reason that Metal Gear Solid 4 isn't boring: these are some of the best, most ludicrously insane cutscenes you will ever see. But where Metal Gear Solid 4 has hours of gameplay inbetween its self-indulgent cinematography, Asura's Wrath does not.

It's a shame, because in the rare moments when Asura's Wrath is just being an action game, it's very good fun. Light and heavy attacks change depending on context, and there are cool-looking, satisfying counters and finishing moves for each enemy type. The aim, in action scenes, is to build up enough rage to initiate Burst mode, which throws you into a QTE sequence that advances the story. There's a cool symbiosis between gameplay and theme in Asura's Wrath: there's no better genre than the action game for a story about a very, very angry man channelling his rage into all-consuming destructive power. Another major shortcoming is longevity: Asura's Wrath is barely six hours long, which is very light for a full-price game. Replaying episodes on higher difficulties is a possibility, but because the story is what you're playing for, you won't want to have to sit through all the cutscene twice. Whichever way you look at it, a game that essentially constitutes maybe two hours of gameplay if you take out all of the cutscenes and timed button-pressing is going to have a tough time selling itself for the same asking price as, say, Skyrim. And even within that short runtime, there's a little too much repetition in the enemies and boss fights to be entirely forgivable.

What we have in Asura's Wrath is a game that's stylistically almost perfect, but lacking in substance. I enjoyed it immensely and so will you, if you've any weakness at all for mad Japanese action but if I had paid 40 (or $60) for it, I doubt I would look upon it so warmly. As an episodic download release Asura's Wrath would be brilliant, but as a premium-priced game it can only be recommended with strong reservations.I can't help but love Asura's Wrath for having the bravery to try something completely new. It sets out to be a new kind of interactive animation, and it succeeds completely at that. But a game this light on actual content is difficult to justify as a full-price release; it's style over substance, and some players will feel cheated by the paucity of actual gameplay in amongst the six hours of brilliant spectacle. You should absolutely play Asura's Wrath, because it's an experience like no other, but be aware of what it is before you put down your cash.
0.0
7.7
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