Great game until the bugs. Horrible lag. Game breaking glitch in main quest line. 103hrs and couldn't finish the game.
100 or More Hours
The Bottom Line:
Just let me say I was totally hype about playing Skyrim. I got it for Christmas and couldn't put it down. To date I have 103 hours on it. First off though, I was loving the game. Huge world. Biggest I've ever roamed around in. I've explored the entire map and cleared everything that was possible(sometimes quests lock dungeons until active quest). Took care of all my quests from everywhere. But once the hours racked up there came the lag. I couldn't go into cities without horrible lag. I would run into a group of enemies and my guy would just freeze while swinging my sword, the game couldn't keep up. Numerous quests are unable to complete because I either already did it or it just plain wouldn't work. I was able to deal with it though cause is was side stuff. Up to this point I have a lot of inventory that is "quest" items that I can't get rid of but I've already completed the quest. A bunch of side quests that can't be completed. But that's nothing. When I decided to move on the main story is when it all went to hell. I completed the quest Diplomatic Immunity and the next quest won't start. BOOM! Game over, no more main quests. And everyone who's googled the game knows what quest bug I'm talking about. Tried everything people suggested nothing works. I have 103 hours on this game and I can't finish it. I don't know about some people that just play a while and finish it a couple months later. But I play nonstop until the game is done. I can't finish my game. Oh, you say wait for the patch. I'll be playing Final Fantasy by then. And I guarantee it will run flawlessly. So review wise what can I say. I loved the game up until it had a game breaking glitch and couldn't finish. Bethesda needs to stop putting out bug filled crap. New Vegas was horribly glitched also. But I was at least able to finish it. It really disappoints me though. All those hours and I have to put it back in it's case on the shelf incomplete.
Skyrim is a great game and has such deep gameplay. The only issue is frame drops tend to ruin the fun for the player.
100 or More Hours
The Bottom Line:
The Elder Scrolls V: Skyrim is truly remarkable. It has so much customization that it is unlikely two people can have the same adventure. You can be whoever, do whatever (Just pay attention to city law) and experience at your own pace. Each skill you have levels up apart from each other and you level up by using that skill more. Improve two-handed by fighting with two-handed weapons, improve blocking by blocking with a shield, and archery improves
The game can total up to 500 hours of side quests, but these side quests feel more like story quests with how immersive they are. They often move away from the usual, "Trail him," or "get this." What started out as a mere search for an artifact can lead to a much larger story.
While it is fun, Skyrim also has it's drawbacks. Numerous glitches and even frame drops on consoles can ruin the fun for many gamers. These are glitches that should not be chalked down to "it's a big game, this is inevitable." These issues should be treated as they are, issues.
All in all, Skyrim is a deep game with so much to do, and so little time. Story and side quests shine as bright as each other and give a save file such a much more valuable meaning. It has drawbacks and glitches that can hurt it, but these are hopefully going to be fixed in the future. In it's current state, it's not perfect, but it's still great.
Great game with alot of value
100 or More Hours
The Bottom Line:
Skyrim was a nice fallow up to its younger brother Oblivion which most of us can say was a game to remember, with its open wilderness and tons of quest and factions to join, and we can not forget the time we all put in to it as well. Same goes here in the province of Skyrim I have put over 100 hours into the game and I still want to go back for more. After every quest I finish there is a feel like I changed the world and the peoples life with in the game from helping with a bear problem to saving the kings son you feel like you made a difference. It was also nice to see that the load times wasn't as long as it seemed in Oblivion which was nice but still waiting for the day with no loading. So Skyrim is a great RPG with a lot to give to its players, and it will keep you up all night. I give Skyrim a 9.5 out of 10.
Cheers. . .
Skyrim....It's not you............ it's me
100 or More Hours
The Bottom Line:
***I tried to be spoiler free as best as I could***
It was hard for me to slap a score on this game. I will simply share my experience with it, and at the end list some pros and cons. Then try to come up with one afterward.
Let me start by saying that this is my first Elder Scrolls game. As soon as I left the first section of the game, you get a sense of vastness and beauty. When I leveled up for the first time, I looked up to the heavens and couldn't help but say "This is awesome" The leveling system seems deep and complex, and it gives you a sense that you are growing. The awesome part is, I level up what I play, which feels great. Almost like a callas forming on your finger from playing guitar so much. This was a great feeling. People comment on your race or your character build. They comment on what you are wearing, or who you side with in the conflict. The attention to detail is remarkable and fascinating. Every object looks unique, distinct, exact. The music isn't the most original, but it works for the setting.
I couldn't help but feel overwhelmed with the games vastness, and seeming complexity. I started planning out my character, using skyrimcalculator.com. I planned out the character all the way to the leveling cap. This was the beginning of the end of my experience with skyrim and please stay a while and listen to understand why.
As I leveled up, I was always anticipating the next level for a particular enjoyment enhancing perk. I felt like I was growing with every launch of my arrow, or swing of my sword. Eventually, I found ways to buy and sell items, to make tons of money, and in turn I leveled up certain skills. This was not an "exploit" or "bug", it was completely allowed by the developers and it seems they were aware of this. My character got extremely strong and the game became too easy. I upped the difficulty to Master, and it was still easy. My original stealth character was then able to face people up front for the rest of the whole game, with no problems.
This was where the game started failing my expectations. Since the game was too easy, and that I got all the best weapons and armor, and all the exciting perks, only a few things were left for me in Skyrim.
The combat started to show its repetitiveness, and sometimes it was merely dull. Weapon timings are not interesting, and it doesn't test your reflexes the way I like. The only thing that remained somewhat fun, was using my bow, and even that got dull later. OK, now that the combat started getting dull, what's left? The story and quests.
The quests were repetitive; and in distinct categories :
1. Go and fetch an item, spell, or information
2. Escort non-player character
3. Kill someone/something
That's it! Even the main quests were like that...
Now, that's all good if the combat was fun and interesting, but it really wasn't for me.
Now lets get to the story. Its not bad, but its not terribly amazing either. It sounds cliche most of the time, and somewhat predictable. There are some nice twists but nothing special. I really tried to get involved...but with the dull combat, and shallow difficulty, I had to force myself to beat the main story.
OK, now what's left? Roleplaying
This is where the game shines. You can roleplay! You can be Bosmer (Wood elf) and hunt for your food, only eat meat, only use a bow and a dagger, wear Hide armor. You can be a Nord that hates Elves because of their history of conflict. You can be an evil Orc that kills everybody, everything, with no mercy. You can be a Merchant Kajhiit named J'Zarva that wonders the land, crafting potions, jewlery and top quality weapons to sell at marketplaces across the land. You can choose to fast travel to destinations, or go by foot. You can use horses and carriages as well. Its all up to you! This is what Skyrim is really about. The game isn't about challenge, properly timed attacks, or well thought out character builds. The developers wanted you to have a fantastic experience with the vast and beautiful Skyrim - and some awesome tools and friends by your side.
Unfortunately, I'm not quite the roleplayer. I like playing games for the challenge, to be the best, to know the system and create the most Bad-ass character I can. In turn, Skyrim did not deliver this, and the game became essentially boring for me. I hope this review will help you decide to invest the 200+ hours of gameplay Skyrim has to offer.
I really really think Skyrim deserves at least a 9, but I just can't bring myself to it due to my personal experience with the game.
Sorry, Skyrim, Its not you....
role playing is well offered
arrows and spells are fun to use
leveling system is casual, open and free
attention to detail is truly impressive
unique presentation to the whole game
sword-play is clunky and dated
abundant technical problems, glitches, and exploits
you can create an overpowered character easily if you plan ahead
combat could use more innovation
Explore the world of Skyrim now with dragons
40 to 100 Hours
The Bottom Line:
The best game of 2011.I mean lost in the best possible sense. As in, "Where did those six hours go?" As in, "I don't really need to go shopping today." As in, "Hello, Mr. Sunrise."
When it comes to offline single-player games, no recent title will draw players in for hundreds of hours as readily as Skyrim. Plenty of games promise to let you unleash your inner all-conquering hero (or antihero), endowed with the power to shape both your own epic destiny and the fate of the world. Almost none deliver on that promise as thoroughly as Skyrim.
In Skyrim, developed by Bethesda Game Studios for Windows, Xbox 360 and PlayStation 3, you are set loose on a vast fantasy continent populated by thousands of software-controlled monsters and characters. There are teeming towns filled with merchants, beggars, guards, thieves, craftsmen and kings. There are tundra and forests, plains and swamps. There are steep peaks and river gorges, hidden shrines and bandit keeps. There are assassination plots to uncover (or perpetrate) and deep, dank crypts hiding ancient treasure. There are giants and ogres and goblins and demons and spirits and, not least, plenty of dragons.
Skyrim is modern fantasy role-playing of the highest order. It is akin to the "Game of Thrones" of video games: sweeping, almost daunting in scope, richly realized and fully able to absorb fans for months or even years. Like great fantasy literature, this game has a deep lore and back story (developed over the past 17 years since the series made its debut in 1994 with The Elder Scrolls: Arena) propelling current events. Things happen for a reason. But unlike a novel, a great role-playing game like Skyrim lets you shape those events and become a player on the world stage.
The key to Skyrim, indeed to the entire Elder Scrolls series, is that the game is set up like one huge fantasy playground. You are completely in charge. You can go where you want, when you want, how you want and do what you want once you get there. There is a strong central plotline, but you are free to blow it off completely from the outset. It is possible to spend dozens of hours exploring Skyrim and making your character more powerful before you even touch the main story line. You can join the Mage Guild, infiltrate the Thieves Guild, take sides in a civil war or just roam the wilderness, delving into dungeons and slaying wyrms.
When gamers and game executives talk about "open-world games" they usually are referring to the likes of Grand Theft Auto, Assassin's Creed, Red Dead Redemption and Batman: Arkham City. But none of those set you in a virtual environment as realistically intricate as Skyrim's. More confining, none of those games even let you decide who you are. Instead you are one particular character, defined by the game's creators. You can decide how that character progresses through its story, but you don't control the basic parameters of who that character is and how it makes its way in the world.
Even most fantasy role-playing games lock each character into a defined class, like wizard, warrior or priest. By contrast, a hallmark of the Elder Scrolls series is that you can mix and match various skills and races, like cat people and lizardfolk. Want to play a sneaky scoundrel who also casts huge lightning storms and wields two-handed axes? No problem. Want to summon fire and ice elementals to engage your foes while you snipe away with a longbow? Sounds good. Want to become a master thief with a silver tongue and a vast black-market network of fences? Go right ahead.
Skyrim isn't perfect. The interface, especially on Windows, is a clunky, frustrating mess, and the game's subpar technical performance on the PlayStation 3 should be an embarrassment for Bethesda. Yet over Thanksgiving I heard from a family friend who attends college in New Jersey that Skyrim is the absolute rage among gamers on her campus. That doesn't surprise me because there are very few games that deliver Skyrim's level of immersion and empowerment. And that may not be something that newer generations of gamers are familiar with.
Here's what I mean. In a single-player game you don't have to share the virtual reality with anyone else, so your character can completely shape the game world. You can raze a town or destroy a tower "forever" in a single-player game. In most online games, like World of Warcraft, you can never have that power because there are thousands of other players who need to be able to explore that town or tower as well.
Likewise, in an online game you start off as a relative peon in that fiction's hierarchy and then spend a long time trying to catch up or keep up with other players who are probably more powerful than you. In a game like World of Warcraft your character is never "the Man." Rather, you are one of many decorated adventurers.
There is now an entire generation of gamers that has grown up online (World of Warcraft is actually seven years old this week), and it has been fascinating watching those players react to Skyrim with such fascination and glee. A funny, insightful cartoon that compares those two games has been making the rounds online. As it points out, when you are a new Level 4 player in World of Warcraft, "You kill boars and collect apples." When you are a new Level 4 player in Skyrim, "You beat a dragon to death and rip its soul through its neck." Certainly, one feels more heroic than the other.
Of course the catch is that in a single-player game like Skyrim, you are, at the end of the day, alone. You are not interacting with other real people in the game. These are the trade-offs: You can play by yourself and be all-powerful in a game world or play with other people and realize you are simply one among many.
I enjoy both. I have online friends (and real friends who play online) and I love playing with them. But sometimes I just want to get lost. When I've felt that way lately, I fire up Skyrim. I was stacking books on a shelf in my house in Whiterun, one of Skyrim's major cities, when I noticed a weapon rack right beside it. I set a sacrificial dagger in one slot, an Orcish mace in the other. They were on display for nobody but me and my computer-controlled housecarl, Lydia, who sat at a table patiently waiting for me to ask her to go questing. The chest upstairs was reserved for excess weapons and armor, the bedside table for smithing ingots and ores, the one next to the Alchemy table for ingredients. I'd meticulously organized my owned virtual property not because I had to, but because tending to the minutia of domestic life is a comforting break from dealing with screaming frost trolls, dragons, a civil war, and job assignments that never seem to go as planned. It's even a sensible thing to do; a seemingly natural component of every day existence in Skyrim, one of the most fully-realized, easily enjoyable, and utterly engrossing role-playing games ever made.
Part of what makes it so enjoyable has to do with how legacy Elder Scrolls clutter has been condensed and in some cases eliminated. In Skyrim, there's no more moon-hopping between hilltops with a maxed out Acrobatics skill. That's gone, so is Athletics. The Elder Scrolls V pares down the amount of skills and cuts out attributes like Endurance and Intelligence altogether. There's no time wasted on the character creation screen agonizing over which skills to assign as major. You don't assign major and minor skills at all, but instead pick one of ten races, each with a specific bonus. High Elves can once a day regenerate magicka quickly, Orcs can enter a berserk rage for more effective close-range combat. These abilities are best paired with certain character builds – the High Elf regeneration is useful for a magic user – but don't represent a rigid class choice. Major decisions don't need to be made until you're already out in the world and can try out magic, sneaking and weapon combat, emphasizing first-hand experience over instruction manual study, letting you specialize only when you're ready. It contributes to the thrilling sense of freedom associated with life in Skyrim. Do a quest, kill a dragon, snatch torchbugs from the air, munch on butterfly wings or simply wander while listening to one of the best game soundtracks in recent memory. Despite the enormity of the world and the colossal amount of content contained within, little feels random and useless. Even chewing on a butterfly wing has purpose, as it reveals one of several alchemical parameters later useful in potion making at an alchemy table. Mined ore and scraps of metal from Dwemer ruins can be smelted into ingots and fashioned into armor sets, pelts lifted from slain wildlife can be turned into leather armor sets, and random books plucked from ancient ruins can trigger hidden quest lines that lead to valuable rewards. Skyrim's land mass is absolutely stuffed with content and curiosities, making every step you take, even if it's through what seems like total wilderness, an exciting one, as something unexpected often lies just over the next ridge.
Many times the unexpected takes the form of a dragon. Sometimes they're purposefully placed to guard relics, sometimes they swoop over cities and attack at seemingly random times. In the middle of a fight against a camp of bandits a dragon might strike, screaming through the sky and searing foe and friendly alike with frost or flame. Momentarily all on the battlefield unite, directing arrows and magic blasts upward to knock down the creature, creating impromptu moments of camaraderie -- a surprising change from what may have been yet another by-the-numbers bandit camp sweep. Dragons show up often, their presence announced by an ominous flap of broad wings or an otherworldly scream from high above. The scale and startling detail built into each creature's appearance and animations as it circles, stops to attack, circles again and slams to the ground makes encounters thrilling, though their predictable attack patterns lessen the excitement after a few battles. In the long run they're far less irritating than the Oblivion gate equivalent from The Elder Scrolls IV, can be completed in a few minutes, and always offer a useful reward. Killing a dragon yields a soul, which powers Skyrim's new Shout system. These are magical abilities any character can use, you don't have to specialize in spell casting to slow time, throw your voice, change the weather, call in allies, blast out ice and fire, or knock back enemies with a rolling wave of pure force. Even if you favor sword, shield and heavy armor and ignore magic entirely, you'll still be able to take full advantage of these abilities provided you find the proper words – each Shout has three – hidden on Skyrim's high snowy peaks and in the depths of forgotten dungeons, serving as another reason to continue exploring long after you've exhausted the main quest story, joined with the Thieves Guild, fought alongside the Dark Brotherhood, or thrown your support behind one of the factions vying for control of Skyrim.
Not only is this land under assault by dragons, long thought to be dead, it's also ripped in two by civil war. You can choose one side or the other, but so much of the allure of Skyrim is how, even outside of the confines of quest lines, the embattled state of the world is evident, and steeped in a rich fictional legacy. Lord of the Rings this is not, but with the release of every Elder Scrolls game, the fiction becomes denser, and the cross-referencing for long-time fans all the more rewarding.
Skyrim's residents are all aware of current events. They'll comment on the civil war, some sympathizing with the rebels, others thinking the establishment sold its soul. The peasants complain about the Jarls who control each settlement, the Jarls complain about the rebels or foreign policy, the overprotective College librarian complains when I drop dragon scales all over his floor; many characters feel like whole, distinct personalities instead of vacuous nothings that hand out quests like a downtown greeter hands out flyers for discount jeans. Characters stereotype based on race, they double-cross at even the slightest hint it might be profitable, and they react to your evolving stature within the world. It makes a ridiculous realm, filled with computer-controlled cat people and humanoid reptiles, demon gods and dragons, feel authentic, like a world that existed long before you showed up and will continue to exist long after you leave.I totally recommend this game for many RPG fans,FPS,TPS or just first person dragon slayer or Dragonborns this game is perfect.